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Attrition CT[X]

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File Info: Attrition CT[X]

Title:
Attrition CT[X]
Author:
SeeDstrike Edea
Created:
10/3/2000
Updated:
10/3/2000
Downloads:
 
User Rating

/5.0

Description: Attrition CT[X]

In CT[X] the goal is to capture a special item that your breed of choice needs to attain victory. It's in space, so you will need to start an air force as soon as possible, and get some defense to hold your flag from your opponent.


Attrition: Capture the [X]
Final Production Date 10-01-2000
Tools: StarEdit, Windows Sound Recorder
Time: Roughly 2 weeks. (first map!)
Map Size: 256x96
Tileset: Space
Maker: SeeDstrike Edea

Attrition: adj: any gradual wearing or weakening to the point of exhaustion

CT[X]: Gamer slang for Capture the Flag though in this case there is no flag, so X will be used to represent non-flag items.

In CT[X] the goal is to capture a special item that your breed of choice needs to attain victory. A hint about the map is that it's in space and you will need to start an air force as soon as possible, and get some defense to hold your flag from your opponent.

A player scores when he brings a Khaydarian Crystal(Player 1) or Data Disc (Player 2) to their respective beacons. (found near where the special items spawn.)


Current Strategies and fixes.
Item Keep-Away:
One thing I ran into testing this map was that a player could pick up a disc or crystal and bring it back to safer territory, thus preventing the opponent's capture. This was fixed in the latest version, with "item void locations" around the flag platform.

Always Defend your Flag post!!!
If done right an opponent could control your flag post and completely mop the board with you so if your flag post is taken over-get it back under control ASAP!

Loop Captures:
Should any initial capture be successful, have a Transport/Worker combo ready or even en route to the enemy's flag post to double your capture rate. This is *so* annoying believe me!!

Zerg Sneak:
One of the better advantages to Attrition CT[X] is the abundant resources so easily it could be a heavy force melee map. Thus Advanced Mutations allow for climbing tech trees with ease and building better buildings the best of which is the Nydus Canal. Take a small force of Hydralisks and Mutalisks, an Overlord and a Drone and start a small Hatchery on the other side of the map where your opponent cannot see you. On your side of the map build a Nydus Canal, and when the Hatchery establishes on the opponents side build the exit node and invade!

Vs Zerg Sneak:
keep your area of the map patrolled. The following combinations work decent to keep invading Zerg from establishing a Nydus canal on your side of the map:

Terran: Goliaths/Marines and Wraiths
Zerg: Hydralisks, Mutalisks and Overlords
Protoss: Dragoons, Observers and Carriers (?)



Should you find any other strategies (or problems...)I didn't cover in this map feel free to suggest it to me pingsmiley@hotmail.com or add it to this .txt file if you decide to distribute it! Should you distribute it, please include this README! thx!
~SeeDstrike Edea


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